The constraints on play make PVP battles unnecessarily repetitive. You don't get to pick which character goes first, that's determined algorithmically by speed (and in a tie the computer player always goes first). Second, the design of combat is frustrating. Gaining and building characters is a slog. The "multiple paths" thing would be interesting if there were multiple stories or outcomes. First, the repetitive nature of the combat makes working through the missions a grind. My difficulty with the game comes primarily from three aspects. This game has an interesting premise, and it's cool to be able to build teams of Star Trek characters to compete in various events or to go though the missions. Fortunately, as an Apple Arcade title, it has none of that, and I probably wouldn’t play it if it were a non-Arcade title. The game feels like it was originally designed for in-app purchases like the developer’s other ST: Timelines game (which is chock full of annoying upsell ads). PVP teams from other players only have a few more common variants, though I’ve seen a few very different, and successful, teams. The characters have a pretty interesting range of powers, though it’s pretty easy to play through the entire game with just the same crew, with one substitution- there’s definitely a “winning” crew for the missions. Combat can feel too tedious if you don’t turn up the speed setting it’s fun to watch for a while, but 1x speed is just annoying after a while. I’ve only seen one or two cases where bugs impacted gameplay, in many hours of play. Fortunately, virtually all the bugs I’ve seen are cosmetic UI glitches in information presentation, and have simple workarounds or can be ignored the combat parts of the game are pretty solid, with just some annoying finickyness around targeting (on iPad, I’d hate to play on a smaller iPhone screen). Bad points: many minor bugs in the non-combat parts of the game, cumbersome non-combat UI designs (the store is especially annoying). Good points: good writing, decent turn-based combat system. All Rights Reserved.įun, but needed more QA and UI design attention Tue TerranAlchemy STAR TREK and related marks and logos are trademarks of CBS Studios Inc. You may reject in-game downloads and continue to play offline.īy playing Star Trek: Legends, you agree to our terms of service: You'll be asked to consent to this before any download is made. Star Trek: Legends allows you to receive updates and content while playing the game. Explore beautifully rendered 3D worlds, fully realized and lovingly animated characters, and a dynamic graphics system that provides a console-level experience on your Apple device. Each legend has their own unique set of skills, abilities and weapons, from Spock’s Vulcan Nerve Pinch to Worf’s deadly Bat’leth. Their crew’s skills and ingenuity will prove critical as players choose the right team members from their collection for the task at hand. They’ll warp into the Nexus, where they’ll discover new worlds and recruit over 40 of their favorite characters from the entire Star Trek franchise - Star Trek: The Original Series, Star Trek: The Next Star Trek: Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise, Star Trek: Discovery, and Star Trek: Picard. Players will embark on missions, experience epic turn-based combat and make choices that influence the entire story as they take command of the U.S.S. Engage in an epic storyline for control of the mysterious Nexus and the fate of the universe as players step into the role of their favorite Star Trek heroes and villains in the hit franchise's official team-based RPG. You may reject in-game downloads and continue to play offline. Kira Nerys skill "Bajoran Phaser Rifle" rebalance to multi-hit Quips fixes for Romulan Security, Gorn Soldier, and Gorn Commander Seven of Nine skill "Omega Destabilization" rebalance
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